A new project I decided to create. This will be a game asset in one of my future projects. I used hard-ops and boxcutter to make the E1 Venom tank in Blender. The dust on the tank was procedurally added by ambient occlusion node and noise texture mixed with 2 principled shaders. The track on the tank was created with a modeled mesh that is following a curve. I also used GIMP for my post processing.